Director Wes Anderson has always been distinguished for his visual artistry, detail-rich sets, and storybook-like imagery. From the whimsical, campy feel of Moonrise Kingdom to the carefully crafted sets and miniatures in The Grand Budapest Hotel, Anderson’s movies are visual masterpieces.
We live in a world of data of different types. While mining the data a person might face with lots of troubles. The biggest one is poorly designed, overloaded with information dashboards that make it impossible to find needed data out there.
It happens about once or twice a year. I travel over to my mother’s house for a visit and, about two or three hours in, she says something like “Hey, can you take a look at my computer? I just want to make sure everything is okay with it. You know I don’t know what I’m doing.
Design is a rather broad and vague term. When someone says “I’m a designer,” it is not immediately clear what they actually do day to day. There are a number of different responsibilities encompassed by the umbrella term designer.
Communication plays a vital role in design. Whether you design websites, mobile apps, or wearable UIs, your creations have to clearly communicate their intent and purpose. And since text does a lot of the heavy lifting in communicating purpose, you need a solid understanding of typography.
Using the words “animation” and “the web” together tends to conjure up memories of frantic searches for the “skip intro” button to save ourselves from a terrible sensory assault. Animation on the web has hit some pretty sad lows, there’s no arguing that.
Upgrade your inbox and get our editors’ picks twice a month. Designer Paul Rand once said, “An understanding of man’s intrinsic needs, and of the necessity to search for a climate in which those needs could be realized, is fundamental to the education of the designer.
On/off, left/right, up/down, start/stop the list goes on and on. We are naturally used to make these action based decisions on a daily basis. Presently, applications are used like a second nature and are mostly dictated by user interface.
From a motion design perspective, Facebook.com is phenomenally static. It’s purposefully dumbed down for the broadest levels of compatibility and user comfort. Facebook’s iOS apps, on the other hand, are fluid. They prioritize the design of motion; they feel like living, breathing apps.
Mobile user experience design is maturing. One way to gauge this is to look at the tools at our disposal. Prototyping tools such as Balsamiq, Axure and Fireworks enable us to build wireframes and click-dummies, helping us to explain the targeted user experience.
Chris Bank of UXPin — the wireframing & prototyping app — compares and contrasts web UI and UX, explains why we sometimes default to building a UI, and how UI shapes UX. For analysis of examples from over 33 companies, feel free to check out Web UI Best Practices.
This article has been contributed by Saha William. User experience (UX) is the end result of User Interface design (UI)… If that’s what you wanted to hear, there you have it. Take it and leave it!
I will talk about a few interaction design concepts and best practices that when applied will result in the creation of great UIs. What is a good user interface? As you read through the following ideas, you will see two reoccurring themes: Ease of use and simplicity.
Since it was purpose-built for web and mobile design, it’s no surprise that Sketch is one of the fastest and most versatile tools for designing prototypes. And these 10 tips make it even more powerful. Okay, so this has nothing to do with Sketch.
Upgrade your inbox and get our editors’ picks twice a month. Some websites outperform others, whether in their content, usability, design, features, etc. Details of interaction design and animation make a fundamental difference on modern websites.
We are back with an inspiring selection of User Interface elements such as music widgets, calendars, slideshows, and more.
Websites and Web applications have become progressively more complex as our industry’s technologies and methodologies advance. What used to be a one-way static medium has evolved into a very rich and interactive experience. [Links checked & repaired March/03/2017]
Designers of mobile interfaces are becoming more prominent in today’s faced-paced web space. While mobile-optimized sites may lighten the burden on a site developer, some prefer building a full featured app instead.
Gestural user interfaces may be the future, but we’re not quite comfortable with them yet—as users or designers. Their tactile simplicity makes them efficient once you get the hang of them, but their affordance-less, "pictures under glass" nature can make them inscrutable to first-time users.
It was only 2011 when all major browsers officially recognized CSS animation, and even now it requires browser prefixes to work everywhere. In large part, the push for CSS-driven animation was sparked by the death of Flash, where “movement was common” is an understatement.
Upgrade your inbox and get our editors’ picks twice a month. As UI designers, we’re always interested in learning, reading user research, understanding best practices and keeping up to date on all the latest approaches and tactics for building websites and applications.
Contrary to what you may read, peppering your form with nice buttons, color and typography and plenty of jQuery plugins will not make it usable. Indeed, in doing so, you would be addressing (in an unstructured way) only one third of what constitutes form usability.
Upgrade your inbox and get our editors’ picks twice a month. How robust is your user experience design process? We all have our favored methods and techniques, but the general process is similar: Conduct research, prototype, then present to stakeholders and users.
As a UI designer, I do my best work within the bounds of a clear hierarchy of constraints. Because typography is the catalyst for my design work, the most important step I take at the beginning of a project is to select a typeface (or a set of them).
Upgrade your inbox and get our editors’ picks twice a month. Three user interfaces (UIs) go to a pub. The first one orders a drink, then several more. A couple of hours later, it asks for the bill and leaves the pub drunk.
If you’ve done any kind of research about software design, you’ve probably heard of the terms “UI” and “UX”. But what separates UI from UX? At their most simple forms, UX design is what makes an interface useful, and UI design is what makes an interface beautiful.
Upgrade your inbox and get our editors’ picks twice a month. There’s a false belief in the web development community that CSS animation is the only performant way to animate on the web.
Clear, Rise and Solar are three examples of a trend of “gesture driven” apps with a flat UI. These are novelty apps for people lusting for the very latest in app design. Besides using a more flat UI style, which is a topic for a different discussion, all apps contain non-standard interactions.
In this article, Chris Bank of UXPin – The UX Design App details many of the best UI design patterns that have cropped up in modern web sites and mobile apps recently, and examples of how they’re used in popular web and mobile products.
Big companies are always trying to simplify the support and development of their large product portfolios. Mail.
In this article, Chris Bank of UXPin — the wireframing & prototyping app — explains the theory and practice of creating visual hierarchies in web UI design. For analysis of UI examples from over 33 companies, check out the free ebook Web UI Best Practices.
In their rush to build more features into their electronic devices, companies often lose sight of a key ingredient: basic usability.
After spending hours online at different websites, you tend to pick up discernable trends in design. Over the years I have written about changing trends, particularly in the field of website layouts and webapps.
Animation has become an increasingly important part of the UI design experience across many different applications. There are core considerations of great UX, visual design and functionality, but animation and the way things move is now a key pillar of any mobile, web or software app.
iOS 7 has brought with it an array of changes in the realm of Graphic UI in introducing things like: borderless buttons, a full screen layout for better viewing of controllers, translucent bar not to mention the changes made to the grid system and other dimensions of its icons.
The field of UX is daunting without the right guidance. So many subjective questions pop up on a daily basis.
It’s time to set things straight once and for all, since (semantics aside) the difference between a wireframe and a prototype is actually quite substantial. Editor’s note: This is an article by Marcin Treder, CEO of UXPin.
We’ve all overheard conversations, walking down hip streets of the world’s tech capitals, discussions about the great ‘UX’ of a product, or the poor ‘UI’ of a website. Is it a secret language you will never be privy to? Are these people just using slang to look cool?
There are so many great examples of UI design on the web that some may think it's easy to create an attractive, easy to use interface. But as any web designer worth their salt will know, it's anything but. In fact, it's often the biggest challenge facing any web design project.
The appearance and usability of certain interface elements and functionality are crucial to the success any websites in today’s market.
Not too long ago, Google introduced Material Design, a brand new set of guidelines for designers and developers alike. Material Design introduces a fresh perspective on user interfaces, motion, and interaction states, and are a great foundation for you to build a product upon.
Style guide driven development offers a hugely flexible approach to modern web design. In this tutorial I'll walk you through designing a UI (user interface) kit, whilst also explaining the decision-making that will keep our UI kit consistent and reusable.
Even long-term users of a computer system usually know and use only a tiny fraction of its available commands and features. If the design has good usability, people learn a core set of features fairly easily during their early days of system use. And then they stagnate and don't get much better.
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Building a new operating system is a monumental challenge, and in January 2000 when Aqua was introduced, Apple was in the thick of the transition to OS X.
UX has become a neologism. When something has “good UX” it is an implied meaning of having the core components of UX (research, maybe a persona, IA, interaction, interface, etc etc…). It’s not really necessary or desirable to tack the word design onto the end anymore.
Parham Aarabi teaches a graduate course on Advanced Mobile User Interfaces and is the CEO of ModiFace. When conceptualizing your mobile app’s user interface, there are a few things that you should keep in mind.
Without motion, there cannot be interaction. When you close a tab, it disappears from the screen: at this basic level, motion provides immediate feedback (which is crucial since vision is our dominant sense), but at a more advanced level, motion adds a layer of humanity and realism.
Usability isn’t something you just can cook up in any one phase of design, but must be developed and refined throughout the entire process. If you want the best end product, you have to anticipate real user scenarios from the prototyping phase.
Business Web application design is too often neglected. I see a lot of applications that don’t meet the needs of either businesses or users and thus contribute to a loss of profit and poor user experience.
The phrase “it’s never too late” doesn’t relate to making a good first impression. You are at risk to lose users if they don’t like the app’s UI at first glance. That’s why user interface is getting so important.
If you find yourself spending way too much time prototyping your next big design, you may need to take a step back and evaluate the tools and resources you have at hand.
If you’re looking at the dictionary definitions, contrast and similarity seem like complete opposites with little in common. But in web design, they’re two sides of the same coin.
As you probably already guessed this article is dedicated to blue color. Without a doubt, blue is one of the most important colors in UI design, and one of the most frequent. Just look at your smartphone app icons, and you’ll see that a lot of them are blue: Facebook, Twitter, Shazam, Safari, etc.
Created and released by Google back in 2014, Material Design is an innovative visual language that has been created to unify the user experience of all of their products across all devices, and has been built on the principles of great design combined with powerful technology.
Back in December, I lamented the lack of social interaction and collaboration that is inherent in the design tools that we use everyday. In contrast to our toolset we use to make our apps, designing together on Photoshop, Sketch, Affinity or whatever else you’re using, is essentially impossible.
At our startup, Typeform, we have just shifted our entire web/UI design process from Photoshop and Fireworks over to Sketch. Based on our collective first-hand experiences, we’d like to discuss some of the app’s features that help us get our design work done more efficiently.
We’ve pulled together the biggest list of free ux ebooks on the internet that will help you to design a better user experience / ux, conduct better user research and improve your usability. You won’t find a list this extensive anywhere else.
As the world anticipates the launch of the Apple Watch line of wearables in 2015, developers have begun familiarizing themselves with the WatchKit SDK and XCode WatchKit Simulator.
Do you know that UI and UX are not the same concepts? Surely, they are closely connected, even mutually penetrated and rarely exist without each other. Would you like to study the differences between UI and UX design in detail? This article will give you such an opportunity.
UI and UX are two popular buzzwords that have been around for many years. They’re also two of the most important buzzwords to WordPress web designers and developers.
For three decades, most of us have interacted with computers in exactly the same way: We point with a mouse (or a finger!), click, and watch the screen. In one way, it's the most outdated element of human computer interaction around.
All of the above sites are massively popular despite their ugliness because of one key factor — they do exactly what people need. For example: When an app ‘just works’, it matters less what it looks like, but how it helps solve a problem.
Here are 20 free online ux books that will help designers to create a better user experience / ux and improved usability.