Whether you're curating an Instagram feed or designing a web page, there are plenty of advantages to minimalist design.
Founded in 1991, the global design firm IDEO has created radical and useful products ranging from Apple’s computer mouse to insulin-delivery systems for Eli Lilly.
A few months ago, I completed a project to build an entire USB keyboard from scratch. This included electronic circuit design, PCB design, firmware coding, CAD design, assembly and usage. The final result is my daily driver work keyboard, which I affectionately call “KeeBee”:
We have been posting a series of posts featuring graphic design and web design work that, in a way, brings back the 90s in terms of aesthetics and style. It’s hard to define that, it might vary from person to person.
On a day when the cold makes the skyline snap into focus as if you’re seeing it through new lenses, Hudson Yards seems more virtual than real. Jagged and reflective, the five new towers have a high-definition clarity that the physical world mostly lacks.
A very insightful question you should ask yourself is why hasn’t biological evolution invented the wheel? The reason why this is insightful because it puts into focus the difference between biological innovation and human technological innovation.
One of the biggest flubs that product teams make is confusing designs that look great with designs that actually work well. It’s a simple mistake, but it can have grave consequences: If your product doesn’t work well, no one will even care how it looks, after all.
Before the arrival of smartphones and tablets, many of us took a position of blissful ignorance. Believing we could tame the web’s inherent unpredictability, we prescribed requirements for access, prioritizing our own needs above those of users.
Lots of people ask me what our design process is like at GDS. I thought I'd write some of that down in a place I can point to. It's worth saying that we don't follow this slavishly. We're flexible and we optimise for meeting user need and for delivery. Consistent not uniform.
There’s no shortage of great articles about how to give and receive design critiques. But what I’ve learned over the years is that most of your design critiques will be with teammates outside of your design team — those surely not versed in design theory and technique.
What do you do? What title do you put on the resume and portfolio? Why these words? I invite you to an exploration of how design titles and directions are (not) connected with the real world. So, let’s take a look at the current state of things.
Around 2010, designers the world over proclaimed Photoshop was dead in web design. We moved away from static comps, learned to prototype, and invested our time in tools like Sketch and Axure and designing directly in code. Pixel-perfect comps were finally dead, and it was awesome.
Some people are used to thinking of design as a purely artistic job but there is much more standing behind it. The sense of beauty and inspiration are not enough to create the proficient design.
IBM CEO Thomas Watson Jr. famously declared “good design is good business.” Jeneanne Rae has the numbers to prove it.
Before embarking upon the design phase of any project, it’s critical to undertake some research so that the decisions you make are undertaken from an informed position. In part one of this article series, I’ll be focusing on the importance of undertaking user research.
UX copywriting and user testing? It might sound like a new match in the UX design world. But you don’t have to start from scratch when it comes to testing content and microcopy. We, at UX studio, collected three methods that provide more insights than general AB testing.
I blame Alan Cooper. This time. In a moment of pique (or boredom, or if he’s like me, procrastination) he tweeted, “There is no such things as UX Design.” Please, for his sake and mine, do NOT reply. He apologized for it the next day.
Look around (albeit digitally) and you’ll realize we are seeking Pixel Perfection in most of our websites & mobile apps. Vectors have weeded out those bitmappy images. We’ve trimmed the slow-loading Flash shrubs, watered the CSS/JS flowers and carefully arranged the HTML tree leaves.
The ability to ask meaningful questions is a fundamental yet often overlooked skill in the UX Designer’s toolkit. I’ve begun to notice a clear correlation between the number of questions a designer asks throughout the process and the quality of the final design output.
Two days ago, Google revealed its next generation “Material” design language — a departure from past guidelines and a clear reaction to design trends made popular by Apple and Microsoft.
In Part 1, we looked at sketching, wireframing, mockups, and low-fidelity prototypes as early stage design deliverables. As you progress in design, the visual fidelity may naturally increase as the functionality is finalized.
The UX Toolbox is full of tons of great tools that will help you better understand your users and how they are behaving on your website. UX thrives on data. And to get data we need tools. Good tools. Kick ass tools. Tools that help us understand the desires and motives of our users…
Design Thinking continues to be a hot topic (this article is one of many talking about it). Design Thinking has been hyped and even fetishized but there are also voices questioning its value, impact, and relevance.
It’s becoming more important every day for your designs to connect more with users and include a “human element.” Website and user experience design needs to feel real, from aesthetics to interactions to motion (perceived and real) to emotional connection.
In our State of UX report we wrote about how the architectural thinking UX Designers develop over the course of their careers can be used in ways that go beyond creating sitemaps or running card-sorting exercises. Well, let’s start from the source of all that discontent.
Creative design is a complex process that can be applied from everything to making products to creating company logos. If you’re struggling with where to start, this graphic outlines the five basic steps.
I wrote a post where I talk about how a set of components living inside static design tools like Sketch isn’t itself a design system. Pardon my clickbait. Perhaps a better title would have been “Your Sketch library is not a(n entire) design system.
A friend of mine once admit that she had always been interested in Design but missed her opportunity to break into the field. I quickly assured her this was not the case as I was living proof! In fact, many designers have been able to learn User Experience Design without any formal training.
I created a survey asking fellow designers about the problems they faced when creating fully responsive sites. This article will list the most common problems they reported and offer possible solutions, along with suggestions to consider on your next projects.
Earlier this month, Apple chief designer Jony Ive appeared on stage for a rare interview during the Vanity Fair New Establishment Summit. You can now watch the 25-minute-long interview on YouTube.
Tara Mann’s love for architecture and gadgets led her into the world of interaction design. We chatted about where she draws her inspiration from, how she makes her designs stand out, and last but not least, how glow-in-the-dark sneakers can be awkward in a movie theater.
I got my job as a designer without going to design school. I had hacked together my own design education in 6 months while working a full-time job. I didn’t think I was ready but started applying for jobs anyway – and got a job at a great startup, Exec.
Design thinking has come a long way since I wrote about it here in 2008. The most valuable company in the world places design at the center of everything it does. Designers are on the founding team of countless disruptive startups.
In 2006, Microsoft made the competitive move and released Zune, its version of the futuristic, one-buttoned, every-song-in-your-pocket iPod. The onscreen colors were punchy and the interface was type-led with a beautiful minimalist font.
About 6 months ago I decided that I was going to build a SaaS company from scratch. I had recently left my previous job and found myself in discussions with a number of startups around making angel investments.
Fortunately, it isn't required to go to design school in order to be a graphic designer. A good foundation in graphic design history, theory, and practical application will help you hit the ground running. There are plenty of resources available in which you can learn graphic design on your own.
Every design project extends beyond the brief. No matter how straightforward and discrete a project seems at first, it will unfold in the context of a complicated, networked, and messily human organization.
Upgrade your inbox and get our editors’ picks twice a month. The recently popularized “flat” interface style is not merely a trend. It is the manifestation of a desire for greater authenticity in design, a desire to curb visual excess and eliminate the fake and the superfluous.
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Talk about the business catchwords and one label that wins the tag war is ‘Creative’. Yes, every company wants to ride high in this race of creativity and user with their idea of innovation.
By almost every measure, 2014 was a breakthrough year for design and big business. Any list of highlights would include John Maeda joining the ranks of Kleiner Perkins as a partner, Jony Ive re-asserting Apple’s product vision and IBM rapidly building the largest design team on the planet.
The user experience is made up of all the interactions a person has with your brand, company, or organization.
Oliver Reichenstein is the founder and director of Information Architects, the Tokyo, Zurich, and Berlin-based design agency.
Conversational UI is getting a lot of buzz out in the world, and for good reason. We are in an exciting moment as we observe existing technology, design zeitgeist, and user needs aligning around leaner, more immediate, and human ways to engage with digital services.
On the eve of a historical election, last year’s Fast Company Innovation Festival was about hope and potential. In the wake a historical upset, this year’s festival was about resilience, values, and impact that we as individuals, communities, and organizations should strive for.
You may have heard that “conversational interfaces” are the new hotness in digital product design.
There’s no learning without mistakes. And I’ve done the following (as well as seen the following done) too many times to count.
Kickoff meetings set the precedent for the entire project. Kickoffs aren’t just about generating ideas — they’re also about setting expectations and minimizing surprises later on. There’s also the group aspect to kickoff meetings.
This has never been more true than today. Many outsiders believe that designers are unicorns, gifted or special in some way. We have an innate ability to create gorgeous interfaces, a natural talent for matching complementary colors, an unexplainable intuition for building beautiful typography.
Any good craft needs a toolbox. If you’re a designer, your toolbox is style, which unfortunately you can’t put into organized drawers. This graphic, however, lays out your basic tools as a designer.
Before I tell you about the awesome solution, let me paint a picture of the not-so-cool problem. Designers generally create site designs using Photoshop or Illustrator—using multiple layers and files to show different pages, hover states, and screen sizes.
Lil meme going around on Reddit lands right now thought I'd share this meme here on DN. Hope you enjoy consuming this content as much as I did.
Today we released the latest version of Foursquare to the world. We crafted, designed and engineered this version from the ground up, and today you can download it. Earlier this year we sat down as a company and looked at all the amazing pieces of technology we had built.
Ever wondered what design patterns are? In this article, I'll explain why design patterns are important, and will provide some examples, in PHP, of when and why they should be used. Design patterns are optimized, reusable solutions to the programming problems that we encounter every day.
In recent years, the aesthetic of UIs has followed a dominant ideology that attempts to replicate the physical world.
Designers are extremely busy people. Fact. Not only do they have to make time to find inspiration for their next project, manage feedback, attend meetings, and communicate with their clients, they also have to find the time to actually sit down and do the work.
When I was a kid growing up in Sweden, my room was filled with classic BRIO-designed wooden toys. I remember being fascinated with the simple designs, bright colors and mix of abstract geometrical shapes and organic forms. The way they looked and moved invited you in to play with them.
The VR Space is heating up real quick. Here’s a few grab and go learnings I picked up on my first VR project. These learnings are applicable to both the mobile device VR environment as well as higher end headsets.
I’ve spent the past year meeting with product designers at some of the world’s most innovative and beloved companies — Airbnb, Coursera, Etsy, Facebook, Google, Pinterest — while making the Design Disruptors documentary to understand how these brilliant minds and their companies are buildin
Great code and great design need each other to work well. Unfortunately, people with poor visual design skills often think they lack natural ability. In other words, there’s a common belief that you’re either born with the gift of aesthetic super powers, or you’re not.
Imagine a website with a beautiful, enticing, full-screen image, where a transparent button leads to pages of well constructed, adaptive content. The navigation functions perfectly across devices, switching from a horizontal to a mobile menu at just the right times.